![arma 3 mods corrupted arma 3 mods corrupted](https://static.wikia.nocookie.net/warframe/images/7/7d/FleetingExpertiseModU145.png)
![arma 3 mods corrupted arma 3 mods corrupted](https://i.ytimg.com/vi/gV5kE97chWE/maxresdefault.jpg)
Arma 3 mods corrupted mod#
This mod stays tremendous for a Navy environment. I already wrote about UNSUNG in which all jets are "gliders". Some mods are not really scripted for realism but they stay immersive!. Not saying I have no clue about atmospheric model f(alt) f(temp).Īnyway, I could say that some models are not too bad set for "realistic" flight, like landing AOA and landing speed close to 1.3 X stall speed (should be 1.1 for a Navy tailhook), dynamic stall, climb rate/power/altitude. But it's hard to do something with that and the aerodynamic calculation are not described (I didn't find that, if any). Most of the time, that works also on modded aircraft. The (most of) parameters are set in a config reference:įor Vanilla (no mod) aircraft, you can extract landing AOA, landing speed, stall speed. So, I had a look at how aircraft are designed in Arma. Nice! Welcome bro! I spent also my career as pilot on board French Navy "pocket" CVs. I never crashed in real life, I can't count them on any game.
Arma 3 mods corrupted professional#
There are plenty of fun playing and flying Arma without reaching an professional flight simulator (usually focused on one type of aircraft!). Many (not all) of those assets could still be usable in the 2035 setting (replace the harriers with a f-35b mod- I'm working on converting the open source "fc-37 thunder" model of an f-35c into something closer to a f-35b - hopefully it will end up close to arma 3 quality, unlike a port of the A2 "F-35B"/X-35).Īgree. If one went with stuff that could have been new in the early 1990s (Ulyanovsk and yak-41s, harriers and wasp class LHDs), '90s era air cushion landing craft craft, ch-53 sea stallions, etc.
Arma 3 mods corrupted plus#
Plus by using preexisting CDLC assets, the scale of work is kept more reasonable. Integration with one of the cold war CDLC mods would be great- I don't like the CDLC concept if each cold war CDLC is going to have it's own M16, it's own AK and it's own bmp.
![arma 3 mods corrupted arma 3 mods corrupted](https://static.wikia.nocookie.net/armedassault/images/c/cb/Arma3-mission-oldman-49.png)
Thus the US is there as a deterrent against pushing back too far (ie taking the island that the Japanese held before this all went down)- the campaign is mainly the Russian fleet and marines retaking "their" 2 islands. Or it could lead to the Russian government becoming even more unstable, with a lot of nukes to account for. They can't abandon an ally, but attacking Russia as the USSR is collapsing would be a bad idea given that it could cause reintegration as the US could be perceived as a common predatory enemy that will prey on weakness, causing them them to unite to fight. Russians then proceed to mount a counter invasion to retake the islands.Ī us amphibious ready group stands by, unhappy that their ally started this stuff: Russia responds with a Kiev/Ulyanovsk class carrier and yak-38s/yak-41s (its the armaverse, which has a track record for having military equipment operational a few years too early (or equipment that gets cancelled in the real world)- m1a1 Abrams in ofp, su-34s in Arma, f-35s in Arma 2 - xm-8s, AK-107s, scars, etc in Arma 2). The southernmost one being japanese controlled prior to the invasion, the northern 2 being Soviet. Said island chain consists of 3 major islands, each about 50 km^2. These would be a fictional island chain near the Kuril Islands, but not part of them (according to the Japanese claim). 1991-1992 - the end of the cold war, as the USSR is fragmenting, Japan decides to take advantage of the moment to reclaim some disputed islands.